10 Game Designer Commandments
The “10 Game Designer Commandments” is the first in a series of “10 lists” I am developing.
These commandments are listed in no particular order and in practice will broaden the way designers think about the medium they work in. While the individual commandments are simple and broad I have encountered few people in the industry that do not consistently break one or more of them.
Thou shalt not covet other mediums Thou shalt not covet thy colleagues games Thou shalt not place creators, genres, studios, projects, or players on a pedestal Thou shalt not create selfish designs Thou shalt not exhibit disregard or spite towards genres or markets Thou shalt not take our histories, philosophies, and academia for granted Thou shalt not conform without reason Thou shalt not be insular to video games or games in general Thou shalt acknowledge the full range of experiences the medium can deliver Thou shalt design
