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Archive for September, 2008

Burn your documents

Posted in Game Development on September 19th, 2008

The folks at Armature seem to share my opinions on unnecessarily extensive design documentation…

Mathews explains: “One of our core beliefs is that this will actually allow us to do more quick iteration, quick prototyping. One problem with game development is you end up with tons of 200-page design documents, but nothing actually proving out. Once you actually go into production, you find a lot of things don’t work, and vast swathes of your design just go out the window, or you’ve gone too far and you can’t afford to throw those things out the window.”

He believes the new method will “be able to quickly prove or disprove high concepts and come up with a focused, playable, very good core of the game as quickly as possible, using as few resources as possible,” before moving into the full production stage.

full article on Gamasutra