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Archive for August, 2008

Video Game narrative structure akin to Porno Flicks

Posted in Game Development, Game Related Blather on August 23rd, 2008

So true!

From a gamasutra interview with the creator of Indigo Prophecy and Heavy Rain:

Have you seen what Naughty Dog did with Uncharted? They tried to use that kind of tactic, using real actors and having them deliver their lines. Is that sort of a similar direction to where you’re going?

DC: There’s a big difference. Honestly, I loved the game. I thought Uncharted was very interesting. There was some very, very interesting aspects to it. The big difference between Uncharted and what we’re doing here is that Uncharted was still structured like a video game. It gives you a bit of story, then action, then a bit of story, then action – like porn movies, when you think about it.

Porn movies are structured in exactly the same way, except that the action is not the same (laughter), but it’s the same structure. Most video games are done like that. It’s one thing to do a great cutscene, even if it’s real time. It’s another thing to try to tell the story as you play, so the story’s not told through cutscenes — it’s told through gameplay. So you don’t need acting performance in cutscenes. You need interactive performance.