RSS Merriam-Webster Word of the Day

  • bona fides September 4, 2010
    […]
    Merriam-Webster

Archive for the '10 Lists' Category

10 Game Designer Commandments

Posted in 10 Lists, Game Development, Philosophy on March 5th, 2009

The “10 Game Designer Commandments” is the first in a series of “10 lists” I am developing.
These commandments are listed in no particular order and in practice will broaden the way designers think about the medium they work in. While the individual commandments are simple and broad I have encountered few people in the industry that do not consistently break one or more of them.

10 Game Designer Commandments

Thou shalt not covet other mediums

Thou shalt not covet thy colleagues games

Thou shalt not place creators, genres, studios, projects, or players on a pedestal

Thou shalt not create selfish designs

Thou shalt not exhibit disregard or spite towards genres or markets

Thou shalt not take our histories, philosophies, and academia for granted

Thou shalt not conform without reason

Thou shalt not be insular to video games or games in general

Thou shalt acknowledge the full range of experiences the medium can deliver

Thou shalt design