The “10 Game Designer Commandments” is the first in a series of “10 lists” I am developing.
These commandments are listed in no particular order and in practice will broaden the way designers think about the medium they work in. While the individual commandments are simple and broad I have encountered few people in the industry that do not consistently break one or more of them.
10 Game Designer Commandments
Thou shalt not covet other mediums
Thou shalt not covet thy colleagues games
Thou shalt not place creators, genres, studios, projects, or players on a pedestal
Thou shalt not create selfish designs
Thou shalt not exhibit disregard or spite towards genres or markets
Thou shalt not take our histories, philosophies, and academia for granted
Thou shalt not conform without reason
Thou shalt not be insular to video games or games in general
Thou shalt acknowledge the full range of experiences the medium can deliver
Thou shalt design